Diagonal jump
A flexible two-point diagonal move that develops efficiently while leaving room between friendly stones.
Also known as
A Diagonal jump—also known as Hazama tobi, Hazama, or a Hole jump—is played two intersections diagonally from a friendly stone, with one point along the diagonal between them.
This move creates a loose diagonal relationship rather than a direct connection. The intervening point remains open and may become important in later cutting or connecting tactics. The Diagonal jump offers efficient development while preserving more separation and flexibility than a close connection. It differs from a one-space jump, which follows a straight line; a kosumi, which is an adjacent diagonal move; and a keima, which has an L-shaped displacement. Because the diagonal relationship is loose, it can be vulnerable to cutting or forcing moves, depending on the surrounding stones.
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